Tag: press release

Publish or Perish is about the best advice for anyone seeking to play a prominent role in any niche. That goes for mobile developers, too. Everything you do accrues to your professional capabilities even if it is not specific to writing code. Publishing – producing content – games, articles, graphics or videos does not usually have an immediate return on your investment. It applies to the long-term – where you will be at 1, 3 or 5 years down the road, and beyond.   The sooner you start, the sooner you will realize the benefits.

One of the most important things to understand is that the more you produce, the easier it becomes to produce more. Another very important thing is that you don’t need to be in a mad rush to produce content. You just need to make a consistent habit out of it. If you engaged simply to produce one item per week, over a year, you would have 52 items published!

The core issue is that “information can be infinitely recycled”. Information can also be almost infinitely repurposed. This means that parts of what you produce in one article can be used in future articles. Part of what you wrote for a blog post could be used for a newsletter, white paper or press packet.

The following is just a general list of different types of publishing activity:

  • Traditional Web Site Pages
  • Blog Posts
  • Newsletter Articles
  • White Papers
  • E-books
  • Brochures
  • PowerPoint Presentations
  • Press Packets
  • Press Releases
  • Pictures
  • Videos
  • Social Media Posts

In virtually all cases, all or part of each of the items above can be referenced or used in almost any other type of content.   Portions of your web site can be used to make brochures, press packets and other presentations.  Experienced MS Office users can insert videos into their documents – PowerPoint Presentations and even white papers… and of course, blogs.

For  Search Engine Optimization (SEO) purposes, it is always good to strive for “unique content” – material not found elsewhere.   That usually means about 80% unique content, in that you can reference up to 20% from different sources.  Not everything demands applying to SEO principles however.

There are two other potential sources of content:

  • Forums
  • Membership Sites

Both of these types of “content” are or at least can be driven to varying degrees from your end-users.   Both involve a correspondingly high level of administration overhead and are not recommended content venues unless you are willing to invest in developing a “community” around your app, your development activities or otherwise in the way of a business or special interest.   Involving your end-users in content development, providing them appropriate credit and in some cases monetary or other incentive can also be extremely rewarding.


Curating is basically taking things that have already been written and improving upon them, or assembling the best information on the same topic from different sources.

The Secret to Successful Content

The problem with most types of content is that they remain static.  They don’t need to be.  The electronic format makes it easy to change anything without having to pay to have it put into print again.

The #1 format that I’ve found to work best is a hybrid between something like Squidoo and a regular blog.  The idea is to have ONE PAGE that presents ALL OF THE BEST OF… on a single topic.  Your primary objective is to make that one page into the ULTIMATE RESOURCE that anyone interested in your topic turns to when they want to learn more about it.

The point is to update it on a regular basis – to add in the newest “BEST OF” content on a regular basis while segmenting older content into an archive.

Remember – the whole purpose of the Internet is to enable People to Communicate Information.  That’s why (and how) social networks become successful.   The more people talk about what your apps, the more likely your apps are to be popular and profitable.

If you are interested in more about content development and publishing, you might also examine:


An article in appdevelopermagazine.com underscores that only a minority of app developers invest time or money into marketing their apps, and thus fail to break even.  Only a minority of new businesses and start-ups fail for lack of technical knowledge.  The single greatest cause for start-up failure relates one way or another to ineffective marketing.  The focal point of this article is achieving a breakthrough with your marketing, first to do it but also to synchronize your efforts.  Specifically, this concerns “concentration of force”.

Concentration of force is bringing all your efforts together at the same time to achieve a specific objective.  In military terms, it is the difference between the trench warfare of World War I and the massive mobile movements seen since World War II.  In marketing, concentration of force is having all of your online advertising, press releases, app reviews, email marketing and viral efforts all hit on the same 1 – 3 days.  It does not need to be exact, just everything needs to happen in quick succession, one after the other.

All of this requires work, whether you are setting up press releases or writing emails to your fans.  Obviously, you cannot do everything at once, especially if you are a single developer or part of a small business.  Of course, you can bring on additional help, but you can also do a lot of this work well in advance of your launch date.  If marketing really isn’t your thing, breaking it all down into bite-sized chunks is easy enough and can be spread out over 1 – 2 months with 15 – 30 minutes a day.

Social Networking.  Whether building fanbase on Facebook or developing professional contacts on LinkedIn, this should be a non-stop part of your efforts, even if it is 15 – 30 minutes per week.  This can extend to developing relationships with bloggers, journalists and editors.  If you commit to it now, later you won’t find youself isolated.  A lot of business people who shunned social networking early on have come to engage it on a regular basis.

Social networking is like a savings account — you keep building it because one day you might need other people’s help.  Social networking is an easy way to help others in lots of small ways – even a like, a share or a comment for someone else’s post is helping them get the word out about something important to them, now.  Many will be happy to do the same for you.   If you need it tomorrow, but have not invested the effort into it – it will not do anything for you.

When you know the launch date of your newest app – get with everyone in your social network and a) ask for their help, b) specify how they can help in some simple 2 – 3 minute way.  This can be arranged 1 or 2 days ahead of your launch.

Email Campaign.  Like social networking, building up your email list is a non-stop effort.  If you haven’t started one yet, now is the time.  Presuming you have a list of friends, opt-in newsletter subscribers or past customers, you can prepare emails to promote your newest app well in advance.  Once you know all that your app will feature, you can begin setting up emails for each of your user groups.   Odds are you will have several lists of people — close friends, business associates, customers, newsletter subscribers, you want to personalize for each.

For launching a new app, you can look at sending out 1 initial announcement, a follow-up 3-4 days later, and likely a second follow-up after two weeks.   Email tends to have a better open and response rate on Mondays and Tuesdays.   Openers are good for running specials and set up the follow-up email, “Only 24 hours left to…”  take advantage of your initial offer – reduced price on a premium app, in-game currency or anything else you come up with.

If you use an email service like iContact or Mailchimp, you can schedule your emails well in advance.

Press Releases and announcements.   Press releases can be prepared in advance just like your emails.   The main thing is to make them professional, all information up to date (last minute touch-ups), and scheduled through any service you use.  If you don’t use a press release service, you need to make sure it is delivered to all of your press contacts, and then make sure it gets posted to your web site, the day of your launch.

Article Submissions.   Alongside press releases, it can be useful to submit articles to blogs and other media venues which accept guest articles.   In your author credits or perhaps in the body of the article, you can refer to your press release, you just need to know its URL.  These can all be prepared in advance and submitted either the day of or day after your public launch.

Paid Advertising.   Obviously, any paid advertising you do needs to start once you have launched.  The main thing here is that you can do your marketing research to designate which venues you want to advertise through and the specific settings you want for each ad campaign.  On the day of your launch, setting all of this up then only takes a few minutes per advertising venue.

Special Events.  One final factor that can help you determine a launch date is associating the launch of your app with other events – like holidays, but could include trade shows or conventions, or something relevant to the type of app you are launching.  An app for parents might be associated with “back to school day” as one example.   Obviously, you don’t want to delay your app’s release, suffice that by adding this into your development schedule very early on can help you to time releases with auspicious dates.

Net Effect.  By synchronizing all of these efforts, getting into the most popular charts becomes much easier.  If you hit on day one with 25,000 downloads you will perform better than if those were spread out over 25 days or even 5 days.  App promotion does not favor piecemeal efforts.

On launch day, you want maximum exposure.   The more prepared you are for launch day, the less you have to do, frees you up for other opportunities that may arise — like interviews on television, “See how one local mobile app developer is making big news, coming next after this commercial break….”