Contemplating the Games of Tomorrow

Occasionally, I make reference to games from the distant past (sometimes from DOS-land), as frequently they are made into the apps of today. Just as much as I like looking back on the development of games, it is interesting to take a look forward at what the games of tomorrow might look like.

Accelerating technological achievements are paving the way for all of the following:

  1. Mobile devices becoming as powerful as Personal Computers.
  2. Increasingly accessible and affordable, globally.
  3. Real-time voice translation overcoming language barriers.
  4. Increasing popularity of eSports, tournaments and events.
  5. Increasingly realistic Virtual Reality.
  6. The inherent potential of the Internet of Things.
  7. Emergence of Holographic technology.
  8. Efforts to develop artificial intelligence leading to smarter software.
  9. Rise of the Drones…
  10. Robots and human augmentation.

Developers, in particular, should consider these points at length and let their creativity roam wild about the applications they are likely to create in the future.

To extrapolate one line of development, it is likely that the “Internet” will develop into a Virtual Reality Universe. That’s a long way off.   Social networking will eventually rely less upon chat, instant messaging and email and more upon virtually meeting in scuba diving gear to explore the Great Blue Hole off the shores Belize, or anywhere else, real or imaginary. Instead of watching reality television, you will be a virtual participant.   Eventually, we may not be able to tell the difference between a real piece of chocolate cake and virtual one. All of that, and a lot more, is still quite distant – but perhaps nowhere near as distant as some may insist.

Knowing our approximate destinations provides us a lot of insight on the steps we need to take next.

Let’s start with real-time voice translation. This opens up billions of hitherto hard to open doors. If you can do real-time voice translation, you are not far away from being able to translate the entire universe of movies, television and music. Combine this with voice-morphing capabilities and you can have anyone’s voice sound (potentially) like any other voice.

Extrapolate this further, with perhaps future versions of Looksery, and not only could you have someone sound like someone else, but look like them, too. Consider, for example, that several major movie studios are trying to digitally replicate now deceased actors and actresses. It then becomes conceivable that anyone could insert themselves into almost any digital production. You could literally be anyone you want to be and/or fashion them in your image, so to speak.

Picture or it did not happen is an obsolete argument. The “tech world” is in the early stages of being able to do all of these things.

Holographic Technology.   Where would we be without Star Trek and Star Wars? First, we will be looking at holographs much like another form of conventional media. Instead of playing out on a flat television screen, it will unfold in space.

A digression, but this reminds me of when I was four years old and wondering, being confused about, why we could not see what was to the left or right of the television screen?

The spatial limitations of holographs are likely to limit their utility in the long-term. Of special interest is the potential to virtually interact within a holographic environment. This could result in holographic or VR amusement and theme parks. Thirty years ago, we used to insert a coin to play arcade games. This tech component is likely to require high-end gear, but it is conceivable that people could rent that gear on a “pay to play by the hour” basis.

The future has not been written, but there’s a lot to look forward to. For many developers, this may seem far-fetched.

The future is already here — it’s just not evenly distributed” – William Gibson

It is here and it is constantly evolving. I spend a fair amount of time examining military technology where a lot of what was science-fiction is quite real – drones, lasers, god-like surveillance systems, self-guiding bullets, even invisibility cloaks.

Knowledge of most of these things is in the public domain.  But, it prompts one begins to wonder, “Considering what is public, what is actually secret?” We likely aren’t going to get an answer on that. One thing of some interest is the growing chatter on developments of artificial intelligence.

That is a lot more advanced than what most of today’s developers are likely to work on, but it helps set the tone for ideas that might be considered. The possibilities are endless. They don’t happen all at once, but are the culmination of lots of little steps. Whatever it is that you like to develop, there is a place for it.

Project Manager at the Opera Mobile Store providing Sales-Marketing support. Content development and research.

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